![]() D9 Magic Boost: Helps a bit with group attacks, useful for clearing floors more quickly.In 1.2.2 gets outclassed eventually by Gold. D8 Essence: Makes some difference during the Story dimensions.D7 Regeneration: Useful although not required if you have Nurses.D6 Crit Chance: Requires a significant investment to make only a small difference, so hold off until later.D5 Gold: Important later, but not worth spending much on during the Story dimensions.A level 25 Mystic can keep team MP full enough. D4 Mana: Not really needed much until the WD, although leveling a bit makes things easier.D3 Health: Important for surviving long enough to do damage.Health won't make the Heal Stone much better. ![]()
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